Rel. reading, The Journey

— That led to a change that would have a huge effect on the game: when you got close to someone, you’d recharge their energy. (In the final game, you use your energy to fly.) “And so that makes people feel like ‘Oh, I love to stay near someone because I don’t have to run to find the energy,’” he said. “So they end up sticking together, and they travel together, and they form a companionship. That was just one simple change. From assholes who want to kill each other and dancing around their corpse, creating hatred, to ‘hey, they’re all lovey-dovey, they’re helping each other, and they couldn’t leave each other.’”